Index ↗

Concept Art

Selected work

Key art and development work — process, notes and final frames.

Role—
Client—
Year—
Tools—
Key art
3 pieces

Behind the work

Studies, iterations & the calls that shaped it.

The pivot

We threw out the blue version

The first pass leaned cold and clean — and it read as sci-fi, not frontier. Pushing the whole palette into ash and ember gave the world its weather and its danger in a single move.

Everything downstream — costume, UI, the key art above — followed from that one decision.